Blender Software link 👇
🧠💻 Blender Software: Full History From 0 to Hero
🔹 1. Early Days – Blender Was Born (1994–1998)
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Blender was originally created by Ton Roosendaal, a Dutch legend 🇳🇱
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He was part of a company called NeoGeo (nope, not the console 😅)
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NeoGeo needed an in-house tool for 3D animation... so Ton built Blender!
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Blender’s name? Inspired by a song by the band Yello called “The Blender” 🎵
🗓️ First public release: January 1995 (internal), official public: 1998
🔹 2. Blender Goes Online (1998–2002)
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Ton made Blender available as freeware, but with some limitations
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It started getting popular in small indie game/animation circles
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Blender was lightweight, fast, and had a unique UI (some people loved it, some hated it 😅)
🔥 3. Bankruptcy & Blender’s Rebirth (2002)
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NeoGeo’s successor company, Not a Number (NaN), went bankrupt 😵
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Blender’s development almost died forever...
BUT WAIT! 💥
Ton didn’t give up — he launched a crowdfunding campaign to “Free Blender”
🧠 Goal: Raise €100,000 to make Blender open-source
💪 The Blender community crushed it in just 7 weeks!
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On October 13, 2002, Blender officially became free & open-source (GPL)
🔹 4. Blender Foundation & Open Projects (2003–2010)
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Ton created the Blender Foundation to guide development
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They started releasing open movies made entirely in Blender like:
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🐰 Elephants Dream (2006)
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🐉 Big Buck Bunny (2008)
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🐼 Sintel (2010)
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These projects:
✅ Proved Blender was pro-level
✅ Inspired developers to contribute
✅ Attracted artists from everywhere 🌍
🔹 5. Modern Blender Era (2011–2018)
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Blender’s tools kept leveling up:
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Cycles Renderer introduced (realistic lighting 🔥)
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Sculpting tools, Grease Pencil, Physics simulation, etc.
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Big artists and indie game devs started using it seriously 💻🎮
🌟 6. The Blender 2.8 Revolution (2019)
Bro, this was a game-changer 💥
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Massive UI overhaul (way easier to use)
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Introduced:
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Eevee Renderer (real-time preview)
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Workspaces
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Collections, better UI, HDR lighting, more...
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Blender went from “cool free tool” → “yo this is better than Maya??” 😱
🦾 7. Blender Today (2020–2025)
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Used by studios like Ubisoft, Netflix, Unity, Epic Games
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Blender is now considered AAA-worthy
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Supports:
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VR/AR
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Motion tracking
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Full rigging and animation pipeline
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Geometry nodes (for procedural magic!)
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Huge community + crazy amount of tutorials = artist heaven 🌍💖
🔮 The Future of Blender?
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Blender 4.x series is 🔥 with:
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Geometry Nodes boost
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Better real-time tools
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Cloud rendering support
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It might even fully replace paid 3D software for many creators
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